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AI Insights · Timothy · October 2021

Top 5 Season Pass Games Performance in Australia Q3 2021

Explore the performance metrics of the top 5 Season Pass games on a unified platform in Australia during Q3 2021, including weekly downloads, revenue, and active users.

Top 5 Season Pass Games Performance in Australia Q3 2021

In Q3 2021, the top 5 Season Pass games in Australia showcased varying trends in weekly downloads, revenue, and active users. Here's a detailed look at their performance based on Sensor Tower data.

8 Ball Pool™ from Miniclip.com saw its weekly revenue fluctuate, peaking at around $90K in mid-August. Weekly downloads experienced a downward trend, starting at approximately 18.7K in late June and dropping to nearly 12K by the end of September. Meanwhile, weekly active users remained relatively stable, hovering around 280K to 290K throughout the quarter.

Subway Surfers by Sybo Games ApS had a steady weekly revenue, with a peak of $4.7K in early August. Weekly downloads varied, initially at approximately 17.6K in late June, dropping to about 11.4K at the end of July, and then rising again to 16.1K by the end of September. Weekly active users showed a gradual decline from around 397K to 319K across the quarter.

Candy Crush Saga from King maintained a strong weekly revenue, reaching over $520K by the end of September. Weekly downloads started at around 14.6K in late June, dipping to about 11K by the end of August, and slightly increasing to 12.3K by the end of the quarter. Weekly active users showed a slight decline from approximately 201K to 197K.

Call of Duty®: Mobile by Activision Publishing, Inc. demonstrated robust weekly revenue, with a high point of nearly $254K in late August. Weekly downloads started at around 15.2K in late June, decreasing to about 11.2K by mid-September, and slightly rising to 12.9K by the end of the quarter. Weekly active users saw a gradual decline from approximately 214K to 181K.

Pokémon UNITE by The Pokemon Company, which launched in late September, recorded impressive initial metrics. Weekly revenue reached about $46.6K by the end of September. Weekly downloads were significant, with a peak of approximately 136K during its launch week, followed by 53.2K in the subsequent week. Weekly active users started strong at about 131K and increased to 166K by the end of the month.

For more detailed insights into these games and other market trends, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021